Kingdom of Meridies
Rapier Combat
Marshal Handbook
A.S. XVII
January15, 2010
Introduction
Types of Marshals
Reporting
Warrants
Qualifications and
Expectations
Guidelines
Rapier Rules
Appendices
INTRODUCTION
- The Marshal's Office is responsible for
overseeing fighting activities within the Kingdom of Meridies.
Primarily, the Marshal's Office is responsible for safety in the
fighting arts within Meridies. The Marshal's Office is responsible for
inspecting armor, inspecting weapons and inspecting the fighting field,
The Marshals office is responsible for enforcing the rules contained in
the Society Rapier Handbook, the Meridian Rapier Rules and the Meridian
Rapier Marshals Handbook. They should also be familiar with the
Meridian Marshals Handbook and Rules of the list.
- The rapier marshallate is organized under the Kingdom Earl
Marshal.
Each respective rapier marshal (regional, group, etc) reports directly
to the next higher-level rapier marshal. Courtesy copies of
Group
Reports may be given to local Knight
Marshal and/or Seneschal, if desired; however, the Group Rapier Marshal
is in charge of all rapier activities (including fighter practices) for
that group.
- It is the responsibility of the
Kingdom Rapier Marshal to
keep a roster of all warranted rapier marshals in the Kingdom. This
report will be sent regularly to the Kingdom Earl Marshal. Marshals are
required to report to the next higher marshal level at set times
depending on the marshals job. Missing two consecutive reporting
periods will result in revocation of a marshal's warrant or a
suspension of rapier activities in a group.
- Being a Rapier Marshal is not
a rank. It is a responsibility and a
commitment to furthering rapier in the Kingdom of Meridies. A
marshal is expected to fulfill the duties that they have volunteered to
perform. If they do not perform as expected then their warrant will be
rescinded.
TYPES OF MARSHALS
- Earl Marshal: This person is
responsible for all combat related activities
in the Kingdom, including but not limited to Armored combat and Rapier
combat. The Earl Marshal is responsible for warranting all of the
senior Marshals in the Kingdom.
- Kingdom Rapier Marshal (KRM): This is
the coordinator of all rapier and cut
and thrust activities in the Kingdom. The Kingdom Rapier Marshal is
also responsible for making sure that the rules and conventions for
Rapier combat are followed. The KRM is in charge of all paperwork,
warranting of the Kingdom’s rapier marshals, and discipline for those
violating the rules of Rapier combat. The KRM shall appoint, per
approval of the Earl Marshal, Deputy Kingdom Rapier Marshals. The KRM
will report quarterly to the Earl Marshal on the state of Rapier combat
within the Kingdom of Meridies.
- Deputy Kingdom Rapier Marshal (DKRM):
These marshals are the
direct deputies of the KRM. They have been assigned to directly
supervise a region or a specific area of rapier. All matters concerning
rapier combat within their respective responsibilities should be
handled by the appropriate DKRM. Only when a situation is deemed
serious enough (i.e.-permanent suspension of rapier privileges) should
the KRM be involved. DKRM's will report to the KRM at least four times
a year.
- Group Rapier Marshal
(GRM): These are warranted rapier marshals for a local group. They are
to ensure that all safety and combat standards for rapier fighting are
followed by their participants for all group sponsored rapier
activities. They report four times a year to the DKRM of reporting.
They may also send courtesy copies of their reports to their local
knight’s marshal and/or seneschal.
- Rapier Marshal of the Field (RMoF):
These are warranted rapier
marshals who do not hold the office of GRM for a specific group.
They are obligated to uphold the rules and conventions of Meridian
Rapier combat at every rapier event they attend. They are to report
their status quarterly to the DKRM of reporting.
- Rapier Authorization Marshal (RAM):
These are warranted rapier
marshals who, in addition to the normal duties, may also conduct
authorizations. Although most are RMoFs, some may also double as
the
GRM for their local group. RAMs should report their
authorizations
quarterly to the DKRM of reporting in addition to sending any other
reports they are responsible for submitting.
- Rapier Marshal in Training (RMiT):
These are fighters who have
been given extra duties/responsibilities as a part of their training to
become fully warranted marshals. These individuals have
completed all five-rapier authorizations and are assigned (by the KRM)
to a supervising fully warranted rapier marshal who will oversee their
training (6 months minimum). An RMiT may assist any marshal in
running/supervising any rapier activity. An RMiT may also hold
local
practices. RMiTs are to report quarterly to the DKRM of
reporting and
to their mentor.
- Cut and Thrust Marshal: These are
marshals that are warranted to
train and oversee Cut and Thrust activities within the Kingdom of Meridies.
REPORTING
- All
marshals must report correctly and in a timely and consistent fashion.
Failure to do so will result in the removal of the marshal from office
and, in the case of a Group marshal, suspension of a group's privilege
to hold rapier activities. Two missed reports is grounds for
dismissal or suspension.
- GRM's, RAM's, RMiT's, RMoF will report
to the DKRM of Reporting at the conclusion of every quarter.
- 1st quarter-due April 10
- 2nd quarter-due July 10
- 3rd quarter-due October 10
- 4th quarter-due
January 10
- C&T Marshals will report to the
DKRM of Cut and Thrust at the conclusion of every quarter.
- DKRM of Reporting will report
new authorizations to the DKRM of Authorizations and will send
their report to the KRM every quarter.
WARRANTS
- The Kingdom Rapier Marshal shall
determine who shall be a warranted Rapier Marshal. Appeals are made to
the Earl Marshal.
- Marshal warrants, once issued,
shall be valid for the duration that a fighter holds a current
authorization card (unless suspended for cause) and will be renewed
along with the fighter's authorization card. This excludes RMiT
warrants, which are only valid for two years.
- Any fighter, with a marshal
warrant from another kingdom, now residing in Meridies must consult the
KRM to arrange for a new warrant.
Requirements to become warranted
- Be a resident of Meridies.
- Be authorized in all weapons and
styles for the Kingdom.
- Have successfully
completed a training program of no less than six (6) months that
included at least: Six supervised sessions marshalling at fighter
practices and events (at least half [three or more] must be events).
- Attendance of a rapier
marshal-training seminar with
either a DKRM or the KRM present. Training seminars will be held
at
Meridies Fighters Collegium and at Spring Coronation but are not
limited to these events.
- Passing board of review consisting of
the KRM or his appointed deputy, a RAM and the candidate's
mentor.
- The
candidate must be acceptable to the KRM to receive a marshal warrant of
any type. A candidate who is found to be unacceptable must be informed
in writing.
- Exceptions will be handled by the KRM
on a case-by-case basis.
QUALIFICATIONS AND
EXPECTATIONS
A Rapier Marshal is expected to:
Show a consistent attitude for safety.
Know and enforce the rules of Meridien Rapier
Encourage Rapier activity throughout the kingdom.
Demonstrate a knowledge of Rapier history. They must recognize, use,
and be able to teach realistic and period techniques.
Organize and supervise rapier activities at events and practices.
Report on all rapier activities participated in.
GUIDELINES
INSPECTION
Armor Inspection must be
done with all the armor on the body of the fighter who is going to wear
it. It is not otherwise possible to get an accurate idea of what is
covered and what is not, nor where gaps may occur as the fencer moves.
Punch testing need only be done when the armor is first used, and/or
whenever the Marshal in charge feels an additional punch test is
warranted. (Acceptable punch tests shall deliver a consistent force.
Acceptable tests are noted in Appendix #1 of the Meridien Rapier Rules)
NOTE: All
protective equipment shall be formally tested (including fabric and
mask tests, as appropriate) at least once every two years. This
is the
responsibility of the fighter, but it is suggested that each local
group have an annual "testing day" to assist in this.
The following general guidelines should be used when conducting armor
inspection.
- Leg Armor: Check that the fighter's legs are completely covered
with an appropriate weight cloth.
- Groin: ASK a male fighter's if he remembered his cup. Do not knee
someone in the groin to check.
- Body: Check that the fighter's body is completely covered in
various positions (i.e. lunging, on one's knees, etc.).
- Arm: Check that the fighter's arms are covered completely and
that they have the proper levels of puncture resistance on the sleeve
and armpit.
- Hands and Wrists: Check that the fighter is
wearing gloves with adequate coverage. Check to see if the sleeve is
secure under the cuff (will not pull out).
- Neck and
Head: Check that the neck is covered completely and that the neck
protection (the gorget) and head protection will not gap as the fighter
moves their head. Check that the welds in the mesh of the mask are not
broken. Check that the back of the head is completely covered. Check
that the fighter's helmet or mask cannot be dislodged easily. The use
of a drape versus a hood is acceptable provided the marshal cannot
touch bare skin at any point around and under the drape. Check for
sharp edges, broken or missing rivets, or other signs that the
equipment is falling apart.
Weapon Inspection
Rapiers and daggers
Blades must conform to the Meridies section of the
Society approved list of blades (appendix 5)
- Verify that the blade of the weapon is free of rust and that
all risers in the blade have been smoothed down. Check the tape on the
end of the blade to see if it is still firmly in place. If a fighter is
asked to re-tape their weapon, it should be done immediately before any
bouts are to be fought.
- Verify that the tip on the blade is firmly attached and that the
blade has not penetrated the tip.
- Verify that the hilt of the weapon is securely attached and free
of sharp edges and burrs.
Failed blades shall be marked
by:
- Breaking the blade outright, or
- Spray painting the top third
orange or other bright color , or
- Filing three deep grooves in
the forte of the blade, each one an inch apart. Use a triangular file
to leave a 'V' shaped notch in the blade.
Cloaks
Verify that cloaks have
no rigid weights or any structural problems. Cloaks may not be soaked
in water before a bout to weight them down.
Bucklers
Check the rim of the
shield for sharp edges. Check the rest of the buckler for sharp edges,
broken or missing rivets, protruding bolts and signs that the buckler
is falling apart.
Check the miscellaneous
defensive equipment for wear, sturdiness, and safety.
MARSHALLING
The following guidelines should be used when
marshaling rapier combat. In addition to these criteria, the general
marshaling criteria defined in the Meridian Marshals Handbook shall
also apply.
There shall be NO Rapier combat
(list, melee, fighter practice) unless there is at least one Rapier
Marshal observing the Field. RMiTs may serve as Marshal in Charge for
fighter practices only.
The Marshal shall
have ABSOLUTE say on any question regarding a fighter's performance on
the Field. If a fighter is cutting or thrusting improperly, or behaving
in any way that is outside the Rules, Customs or Authorizations for
Rapier Combat, then the Marshal may elect to expel him/her from the
Field.
Revocations of Authorizations
Any Marshal may revoke authorization for any weapon
if he/she feels the duelist no longer meets minimum standards, and the
duelist MUST re-authorize before using that weapon again. The combatant
may appeal the decision. This revocation, and any appeal, must be done
in writing, with copies sent to the respective event Marshal in Charge,
DKRM and the KRM. The appeal process must be started within 60
days of
the revocation.
Revocations may be appealed all the way to the KEM,
following the standard chain of command.
Rapier Marshals should specifically be aware of, and be on the
lookout for the following things that are unique to the marshaling of
rapier combat, including but not limited to:
- Any use of
a rigid parry device that might bring it into contact with the
opponents body in a manner that could injure their opponent or
themselves.
- Improper cutting and thrusting techniques.
- Loss of the tip on a weapon. If a tip comes loose, an
immediate HOLD shall be called as this sort of equipment failure can be
potentially dangerous.
- Broken Equipment. If a blade
breaks, an immediate HOLD shall be called as this sort of equipment
failure can be very serious.
TRAINING
- Review the Rules, Combat Etiquette, and Equipment
Requirements with any new arrival.
- Provide basic instruction, where needed, in movement,
pressure, point control, blow calling, etc. Do this with your own
method taking as much time as you feel the student needs before
recommending they attempt authorization.
- If needed, there is a Training Guideline at the end of this
handbook.
NOTE: Please refer to the Meridies
Marshal's Handbook for more
information on the running of the marshallate (authorization, reports,
terms, marshallate courts).
Chain of Command
- Crown of Meridies
- Earl Marshal
- Kingdom Rapier Marshal
- Deputy Kingdom Rapier Marshal
- RAM, GRM, MoF
- RMiT
TRAINING GUIDELINE:
This is a suggestion of how one might train newcomers in basic
Rapier.
Marshals are encouraged to instruct their students however they
wish.
This is just a guideline to get you started.
Topics that should be covered:
- Equipment Requirements, Rules of Combat, Etiquette and
Attitude
- Care and Feeding of Equipment, Healthy Fighting
- Point control, Foot Work, Stance
- Basic Parries, Open hand, Draw Cuts
- Calibration, Blow Calling
- Off Hand, Legless
- Authorization Procedure
NOTE: Almost every lesson involves: a discussion/seminar section, a
combat training section, and a sparring section. These sections do not
have to be conducted in this particular order at all. In fact it is
some times more efficient to first engage in combat training for an
hour or so and then cover the discussion/seminar material during a
rest/water break.
Lesson 1: Equipment Requirements, Foot Work, Point control, Stance
(Does not require trainees to have equipment)
- Review current armor and weapon requirements, including
unusual circumstances (e.g. drapes, bassinet helms, skirts
etc.)
- Demonstrate proper foot positioning and run footwork drills,
including basic steps (advance, retreat, forward pass, reverse pass,
lateral steps, lunge, lunge recovers, etc.)
- Test point
control, using own masked body as target, (still and in motion). If
trainee is inexperienced then teach point work drills. Emphasize
pinpoint precision and the proper pressure for a touch to be good.
- Teach basic stances and suggest various uses for each.
Demonstrate how they can be combined when using a second weapon.
Lesson 2: Rules of Combat, Basic Parries, Blow Calling, Directed
Sparring
- Review current rules of combat: What is a good blow. How to
treat a legless opponent. What to do if a "Hold!" is called. What
happens if you are touched here? etc.
- Teach the basic blade, off hand and quillon parries. Demonstrate
uses for each.
- Arm your trainees and demonstrate good blows to various
regions of their body (including mask, boots, groin, arteries, etc.)
Familiarize them with receiving draw cuts as well. Teach them how to
differentiate between a disabling shoulder shot and a killing shoulder
shot. Basically provide a hands on application of the rules of combat
already discussed. Make sure they understand how little pressure is
required.
- Spar with each of your trainees individually.
Do not let them spar amongst themselves yet. Only with yourself or
other marshals. (If an unusually large class, you could use some of the
more experienced authorized fighters present as sparring partners.)
Focus on combining foot work, point control, parrying, and blow
calling. Have them call their blows; they need not lose arms or drop to
their legs. Use only thrusts, no draw cuts, yet.
Lesson 3: Etiquette and Attitude, Open hand, Draw Cuts, Calibration,
Free Sparring
- Review appropriate combat etiquette: Communication between
combatants at all times. Listen to the Marshals. What is a salute?
(History and examples) etc. Also, remind them that it is
not required
to give an injured opponent time to change hands or drop to the ground;
however, if one chooses to do so, one should wait until their opponent
is ready to proceed. Discuss acts of chivalry. They are not as
expected with Rapier as they are with Rattan. In fact, some rapier
fighters consider acts of chivalry to be insulting. It is a practice
that should never be viewed as compulsory, but still has a valuable
place in rapier combat.
- Briefly define some of the terms one is likely to hear at a
tourney.
- Discuss the various ways personal attitude can have an effect on
safety.
- Discuss the various ways presentational attitude can be
employed for entertainment, while still maintaining an underlining
decorum that breeds safety and good sport. These are the skills that
make rapier combat such a pleasure. It is always better to upstage your
opponent than to beat him. A victor will be a statistic. A showman will
be remembered.
- Arm your trainees and teach basic use of
the open hand for parrying: You may have to have them fight Double Open
Hand against your Single Rapier or Case before they get it.
Another
approach is to put something in their open hand (e.g. buckler) for a
while, then take it away again. Eventually, they will get
it.
- Teach how to deliver good draw cuts: proper pressure, length of
the blade, along the edge, etc. Test their effectiveness on your
self.
- Once your trainees have both of these concepts down, show
them how (using the open hand for simple binds) they can combine them
to create effective up close attacks.
- Conduct directed
sparring as before, but now focusing on this day's material. Once
they
have got it, let them engage in some free sparring with experienced
fighters.
Lesson 4: Care and Feeding of Equipment and Self, Off Hand &
Legless, Free Sparring
- Review basic health concerns related to rapier combat: rest,
water, light meals. It is not good to fight on an empty stomach. Also,
a healthy frame of mind is essential for safety and full enjoyment.
Headaches and even foul moods can be distracting and debilitating and
lead to accidents. Rage is never appropriate on the field and can lead
to loss of privilege.
- Suggest regular maintenance for
armor and weaponry: a simple rubdown of all weapons after every day of
use, inspecting for nicks. A good cleaning every month or so and after
every day in the rain. Armor should also be inspected off the body
regularly looking for weaknesses in the cloth and breaking seems.
Bucklers, cloaks, etc.
- Arm your trainees and teach them
to fight with the rapier in their off hand. They should get accustomed
to doing this both with an open hand and without.
- Instruct them in the various techniques of legless combat.
- Teach them how to do simple calibrations and allow them to
spar amongst themselves. They should now begin to play out complete
bouts, losing injured limbs, etc.
- Review what they are likely to encounter during their
authorization procedure.
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