Kingdom of Meridies Rapier
Combat Rules
Rapier Combat
Rules and Regulations
A.S. XXXIV
(Saturday, May 1, 1999)
(Revised: Wednesday, Oct 15, 2003)
(Revised: Sunday, Jan 25, 2004)
Introduction
Conventions
Weapons & Parrying Devices
Protective Gear
Authorizations
Marshalling Concerns
INTRODUCTION
1. PURPOSE
These rules are a compendium of the rules under which rapier combat and
marshaling activities are performed in the Society for Creative
Anachronism (SCA) in general and the Kingdom of Meridies in particular.
The following rules are a sub-set of the rules established by the
Society Rapier Marshal. The rules in this document are applicable to
all rapier fighting activities (tourneys, wars, melees, demos, prize
fights, fighter practices, etc.) that are run under the auspices of the
SCA in the Kingdom of Meridies. All fighters and marshals are
responsible for knowing these rules.
This handbook is an addendum to the
marshallate rules for the Kingdom of Meridies. The rules contained
herein cover rapier combat (period fencing). General information on the
working of the marshallate may be found in the Meridies Marshal's
Handbook. Consult local knight's marshal for more information.
Fighters visiting from outside the Kingdom of Meridies shall be
accorded fighting privileges on presentation of a valid SCA Fighter
Authorization Card for Schlager combat. All fighters relocating into
the Kingdom of Meridies shall be re-authorized under the rules of
Meridies delineated herein.
The Standards, Conventions and Rules listed herein will become
effective and enforceable upon the publication of this handbook. The
Standards, Conventions and Rules listed herein supersede all previous
published marshallate related Rules, Conventions and Standards and are
Law in the Kingdom of Meridies concerning all rapier activities.
Any observations, questions or comments about the Standards,
Conventions and Rules contained in this handbook should be directed, in
writing, to the Kingdom Rapier Marshal for consideration or comment.
Please note that many of the items defined within this handbook may
prove exceptionally difficult to change as many of these rulings are
from the Rapier Marshal of the SCA and from the BOD of the SCA and so
can only be changed by the previously mentioned persons.
Copies of this handbook may be freely made by members of the Society
for Creative Anachronism, Inc. for circulation to other members, so
long as no changes are made to the contents of this handbook.
2. OVERVIEW:
Rapier fighting began roughly in the mid fifteenth century. Decades
before Columbus sailed for the New World, a new type of sword was being
worn by gentles of the court. It had approximately the same heft as the
broadsword, but was tapered sharply at the tip. While a lord
wore armor on the field, he most certainly wore a rapier at court. It
did not need to be able to hack through plate, but rather thrust
through the dress of the day. As the style progressed, various schools
of Defense for the use of the Rapier and Dagger emerged all across
Europe. The period fencing scholar and his more mercenary counterpart,
the prize fighter drew many students to their particular style.
Here in Meridies we recreate all forms of Rapier combat. Not only the
stylized duel, but the melee, the Tavern Brawl, and the Prize fight are
also practiced. These are all facets of the rapier's history, and
should not be overlooked.
3. CHARGE FROM THE MARSHALLATE:
The Arte of Defense with Rapier is a privilege and not a right.
Therefore, a marshal has the power and responsibility to recommend
temporary or permanent cancellation of this privilege if the offending
fighter behaves in an unsafe manner. Both scholar and master must
abide by the rules of honor and the rules set forth in this handbook.
Only one form of combat will be addressed: Rapier.
These rules are designed to promote safe rapier combat. However, no
matter how clear or accurate, rules cannot replace common sense, good
judgment, and concern for the participants. If a question arises when
applying these standards, choose the answer that promotes the greatest
degree of safety for all participants.
CONVENTIONS
1. GENERAL INFORMATION
1. Rapier Combat shall be
conducted in accordance with the Rules of the Lists of the SCA, Inc.,
The Corporate Rapier Rules, and these rules.
2. All combatants, prior to every
combat or practice, shall insure their equipment is safe, in good
working order and has been inspected by a member of the Rapier
Marshallate.
3. At interkingdom events, for any
given Kingdom's tourney, guest combatants shall meet SCA standards for
protective gear, but shall comply with whatever weapons standards are
being used by the host kingdom for that tourney.
4. Unless otherwise directed by
Kingdom Law, the Crown's representative upon the field and in all
matters dealing with Rapier Combat is the Earl Marshal, then the
Kingdom Rapier Marshal, then, by delegation, members of the Rapier
Marshallate.
2. BEHAVIOR ON THE FIELD
1. All fighters shall obey the
commands of the marshals overseeing the field, or be removed from the
field and subject to subsequent disciplinary action.
2. Disagreements with the marshals
overseeing the field shall be resolved through the established
mechanisms outlined in the Marshallate Procedures of the SCA, Inc.
3. Each fighter shall maintain
control over his or her temper and behavior at all times.
4. Striking an opponent with
excessive force, or with deliberate intent to injure, is forbidden.
5. Upon hearing the call of "HOLD"
all fighting shall immediately stop. The fighters shall freeze, check
for hazards in their immediate vicinity, and then assume a
non-threatening position with their weapons pointed away from their
opponents.
6. Conduct obstructive of normal
rapier combat, such as consistent ignoring of blows, deliberate misuse
of the rules (such as calling HOLD whenever pressed), or the like, is
forbidden.
3. USE OF WEAPONS AND PARRYING
DEVICES
1. Blows will be struck by:
thrusting with the point of the blade (thrust); or sliding the edge of
the blade by drawing (draw cut - min. 6 inches).
2. Chopping or hacking blows are
never permitted. Fast circular movements (such as moulinets) may,
however, be used to place a blade for draw cuts.
3. Parrying devices may be used to
move, deflect, or immobilize an opponent's weapon or parrying device in
any manner, so long as such use does not endanger the safety of the
combatants.
4. Striking an opponent with any
part of a weapon or parrying device not approved for that purpose is
prohibited.
5. Any combatant being disarmed,
or dropping a weapon, must be able to draw another weapon from his/her
person or yield. NO HOLD SHALL BE CALLED. His/her opponent may exploit
an earned advantage with no loss of honor. [NOTE: It is
chivalrous to allow one's opponent the opportunity to retrieve a
dropped weapon or secondary, but just as in armored combat, acts of
chivalry
are praiseworthy - NOT mandatory.]
4. ACKNOWLEDGEMENT OF BLOWS
1. In judging blows, all fighters
are presumed to be wearing common civil attire of the period, not armor.
2. Tourneys may be held which
define areas of the body as armored, and to what degree, so long as all
the participants are made aware of these special conditions prior to
the start of combat.
3. In rapier combat, blows will be
counted as though they were struck with a real rapier, extremely sharp
on point and edge. Any blow that would have penetrated the skin shall
be counted a good blow. Any blow that strikes a mask, helm or gorget
shall be counted as though it struck flesh.
4. A good thrust or draw cut to the
• head,
• neck,
• torso
• inner groin (to the fighter's
hand width down the inner limb), or
• armpit (to the fighter's inner
hand width down the limb)
5. shall be judged incapacitating,
rendering the fighter incapable of further combat.
6. A good blow to the arm will
disable the arm. A good blow to the hand shall render the hand
useless; the rest of the arm may still be used to parry with a loose
fist. Any additional hit to that hand will disable the arm.
7. A good blow to the foot or leg
will disable the leg. The fighter must then fight seated or standing on
one leg.
8. Parries may be performed with
weapons, parrying devices, the gloved hand, or any other part of the
body. Though the gloved hand may be used to parry an opponent's blade
and hilt, it shall not be used to push, grasp or strike an opponent.
9. Fighters may choose to grasp,
rather than parry the blades. If the blade that is grasped moves
or twists in the grasping hand, that hand is deemed disabled. Grasping
techniques shall be used only to immobilize a blade momentarily, NOT to
bend it or wrest it from the opponent's grip. Grasping techniques
are restricted to the blade and may not be used on the hilt.
10. If an effective blow is thrown
(already in motion) before, or on, the same moment as an event that
would stop a fight (a "HOLD" being called, the fighter being "killed"
himself, etc.), the blow shall count. If the blow is thrown after the
hold, killing blow, or other event, it shall not count.
WEAPONS AND PARRYING DEVICES
1. Sharp points, edges or corners
are not allowed anywhere on any equipment.
2. All equipment must be able to
safely withstand combat stresses.
3. Equipment that is likely to
break a blade or damage other equipment is prohibited.
4. BLADES:
1. The following types of blades
are used: (See Appendix #5 for complete list of Approved Blades)
1. Rapier blades:
• Oval bladed schlagers
• Diamond bladed schlagers
• Heavy Practice Rapiers
2. Dagger blades: [18-20 inches
tip to hilt]
• flexidaggers (including
"schlager daggers" i.e. Black Tulip)
2. All are subject to the
following:
1. Steel blades must be
manufactured by commercial suppliers. Artisans desiring an exception
must apply to the Deputy Society Marshal for Rapier Combat and will be
considered on a case-by-case basis.
2. Steel blades will not be
altered by grinding, cutting, heating, hammering, or other actions that
could significantly alter their temper, flexibility or durability.
Normal combat stresses and blade care do not violate this rule.
Exceptions are:
1. The tang of the weapon may be
altered.
2. Rapier blades may be shortened
so long as it does not make them too stiff.
3. All steel blades must be
reasonably flexible. Rigid steel "parrying-only" daggers such as those
made from cut down blades will not be allowed. (See Appendix
#1, for field tests of flexibility.)
4. The edge must be nominally 1/16
inch. Less than this is considered too sharp. Diamond
bladed schlagers must be checked carefully for the minimum edge.
5. All blade ends must be capped
with rubber, plastic, or leather.
1. Tips will have a flat striking
surface of at least 3/8 inch (9mm) diameter.
2. Tips must be firmly taped or
glued in place. The tip must be of a color contrasting with the blade
so that the tip's absence is readily apparent. If tape is used, it must
contrast with both blade and tip.
6. Any blade with kinks, sharp
bends, or cracks shall not be used. Steel blades that develop these
defects cannot be repaired and must be retired. Flexidaggers with
"S" curves shall not be used unless they can be properly re-curved.
7. Weapons may use a hand guard
such as a cup hilt, swept hilt or quillions and knucklebow. Quillions
cannot extend more than 6 inches from each side of the blade. The
ends of quillions must be blunt with a 1/4 inch minimum diameter.
8. Orthopedic (or "Pistol") grips
will not be used unless the fighter has written approval, from the
Kingdom Rapier Marshal, for medical reasons, supported by documentation
from their health care provider.
9. Rapiers with a blade length
that is greater than 40 inches, or less than 34 inches, may be used
only with opponent's consent.
5. PARRYING DEVICES:
1. Solid parrying devices will be
made of sturdy, lightweight materials and will be resistant to breakage
and splintering. Bucklers may be of any size; however, bucklers
of greater than 16" diameter (200 square inches) may be used only with
opponent's consent.
2. Soft, non-rigid devices such as
cloaks may be made of cloth, foam, leather and similar materials. They
may be weighted with soft material such as rope or rolled cloth; they
shall not be weighted with any rigid material, nor with materials which
are heavy enough to turn the device into a flail or impact weapon.
3. Devices that would predictably
cause entangling of an opponent, or their equipment, either by design
or by repeated mishap, are not allowed.
4. Offensive bucklers are not
permitted.
5. An opponent may decline to face
non-standard devices without forfeiting a bout.
6. PROJECTILE WEAPONS: Throwing
weapons and mock-gunnery gear (rubber-band guns) may used in rapier
melee combat, as long as safety standards for those arts are met.
1. Throwing weapons shall be made
of soft flexible materials such as cloth, tape, foam and golf tubes.
2. Depending on the particular
melee scenario, certain throwing weapons may have permanent or
temporary affects on the target.
3. Mock Gunnery Gear (rubber-band
guns) shall be constructed of any material appropriate to the firearm
being simulated. The ammunition shall be made of surgical type
tubing.
4. Mock Gunnery Gear may also be
used as a Rigid Parry device before and/or after it has been
fired. If the Gun is accidentally discharged while being utilized
as a parry device, the shot might still hit somebody and count.
Otherwise it should be considered a misfire.
5. Damage from a projectile weapon
should be resolved the same as thrust. (Conventions: 4)
6. The use of any projectile
weapon is forbidden within formal rapier Tournament lists (single
combat), or in any situation where spectators cannot be separated from
the potential line of fire by more than the effective range of the
projectile weapons to be used.
PROTECTIVE GEAR
1. In order of increasing
resistance:
1. Abrasion-resistant material:
material that will withstand normal combat stresses (such as being
snagged by an unbroken blade) without tearing. Examples include, but
are not limited to:
1. broadcloth
2. a single layer of heavy poplin
cloth (35% cotton, 65% polyester; "trigger" cloth)
3. sweat pants
4. opaque cotton, poly-cotton or
lycra/spandex mix tights.
2. Nylon pantyhose and cotton
gauze shirts are examples of unacceptable materials.
3. Puncture-resistant material:
any fabric or combination of fabrics that will predictably withstand
puncture. Examples include, but are not limited to:
1. Four-ounce (2 mm) leather;
2. four layers of heavy poplin
cloth;
3. ballistic nylon rated to at
least 550 Newtons;
4. commercial fencing clothing
rated to at least 550 Newtons.
4. Kevlar is not an acceptable
material, as it degrades rapidly.
5. These materials need only be
tested at the marshal's discretion; all other materials must be tested
the first time new gear is used, or if no marshal on the field knows a
given piece of gear to have been tested.
6. Acceptable field tests shall
deliver a consistent force. Tests known to be acceptable are noted in
Appendix1, below.
7. Rigid Material:
puncture-resistant material that will not significantly flex, spread
apart, or deform under pressure of 12 Kg applied repeatedly to any
single point. Examples of rigid material are:
1. 22 gauge stainless steel (0.8
mm)
2. 20 gauge mild steel (1.0 mm)
3. 16 gauge aluminum, copper, or
brass (1.6 mm)
4. one layer of heavy leather (8
ounce, 4 mm)
2. The following are the Kingdom
norms for protective gear. Individuals preferring more
stringent protection are free to do so, but must weigh the benefits of
more rigorous penetration coverage against the risks of heat illness,
exhaustion, and stroke due to heavier or more confining gear.
1. HEAD AND NECK:
1. The front and top of the head
must be covered by rigid material to below the jaw line and behind the
ears. Standard 12 kg fencing masks are known to meet this standard. If
built to this standard, rapier combat helms are also acceptable.
2. The face must be covered by
either 12 kilogram mesh (e.g, a standard fencing mask) or perforated
metal. Such metal must not have holes larger than 1/8" (3 mm) in
diameter, with a minimum offset of 3/16" (5 mm) and shall also meet the
definition of rigid material.
3. Masks and helms must be secured
to the fighter, so that they cannot be easily removed or dislodged
during combat. The combination of snug fit and the spring-tongue in a
conventional fencing mask is NOT sufficient, by itself, to secure the
mask to the fighter.
4. Both modern fencing masks and
rapier helms, when inspected, shall comply with the rigid material
standard, provisions on facial coverage, and shall show no evidence of
impending failure (e.g, rust which weakens the metal involved, dents or
other defects which spread open mesh, broken weld points, etc). If
there is concern about the face mesh of a modern fencing mask, it
should be tested using a standard commercial 12kg mask punch. Marshals
doing the testing shall be trained in the use of the punch.
5. The rest of the head and neck
must be covered by at least puncture resistant material.
6. Additional throat protection is
also required. It shall consist of rigid material, as noted
above, covering the entire throat, and shall be backed by either
puncture resistant material (as a hood), one quarter inch (1/4") (6 mm)
of open-cell foam, or their equivalents. The cervical vertebrae shall
also be protected by rigid material, provided by some combination of
gorget, helm, and/or hood insert. An extension from the
gorget that covers the collar bones is recommended, but not required.
2. TORSO AND OTHER KILLING ZONES
1. The entire torso (the chest,
back, abdomen, groin, and sides up to and including the armpits and
shoulders) must be covered with puncture-resistant material.
2. Male fighters shall wear rigid
groin protection. Any ventilation holes large enough to admit a broken
dagger blade must be covered from the outside with at least
puncture-resistant material.
3. Female fighters shall wear
puncture resistant groin protection. Rigid groin and breast
protection is strongly recommended, but not required.
3. ARMS AND LEGS (Updated Jan 25,
2004)
1. Acceptable minimum armpit and
shoulder coverage is provided by a triangle extending from the armpit
seam, covering the lower half of the sleeve at the seam, and extending
down the inner/under arm, one-third the distance to the fighter's elbow.
2. Hands shall be protected by
gloves, made of abrasion resistant material, that overlap any sleeve
openings as below. A strong cuff of at least 3 oz leather is
strongly recommended (especially if using open or swept hilts), but not
required.
3. Feet shall be protected by
boots, shoes, or sandals, comprised of at least abrasion-resistant
material. Blatantly modern footwear is not permitted.
4. Abrasion-resistant material is
required on the rest of the arms, legs, and any area not otherwise
mentioned in these rules.
5. No skin shall be bared. There
shall be a minimum two inches (2") of overlap between separate
pieces of protective clothing, regardless of the fighter's stance or
movements.
AUTHORIZATIONS
1. TO AUTHORIZE, one must:
1. Be at least 18 years old and
currently residing in Meridies.
2. Read and be familiar with these
rules.
3. Have some nominal training in
schlager combat (preferably from a Meridien Marshal)
4. Own equipment necessary to
participate in Meridien Rapier. (Excluding Weapon and Helm/Mask.)
5. Sign a combat waiver (or
present a Blue Membership Card)
6. Complete and Pass an
Authorization Procedure officiated by a warranted Authorization Marshal
and one other Marshal. This procedure will have two parts.
1. A Brief Verbal Quiz to
ensure that the candidate is familiar with the rules.
2. Directed Combat with an
authorized fighter to demonstrate safe use of the equipment and
practical application of the rules.
7. See Appendix #3 for an example
of a typical authorization procedure.
2. PAPERWORK
1. After the authorization
procedure is completed and the candidate satisfies the requirements,
the forms are completed and sent to the Authorization Card Deputy. The
fighter will then be issued a card listing his/her authorizations. All
cards must be signed by the Authorization Card Deputy, a R/PRM,
or the KRM ONLY!
2. If the candidate is not a
member of the SCA, then in addition to having a waiver on file with
his/her Group Rapier Marshal and the Authorization Card Deputy, a
$10.00 fee will be assessed for the fighter card, (the same as with
heavy fighting authorization cards). This is a one time fee.
3. A copy of the completed
authorization form, signed by the Authorizing Marshals, will serve as
proof of authorization until the fighter receives his/her card.
4. All additional authorizations
can be noted on the Authorization Card.
3. AUTHORIZATIONS AVAILABLE:
1. Weapons:
1. RAPIER (to include offhand)
2. DAGGER (to include single
Dagger and combined with Rapier)
3. RIGID PARRY (Buckler, Cane,
Tankard, etc)
4. SOFT PARRY (Cloak, Hat, Puppet,
etc.)
2. A combatant may use any
combination of weapons he or she has authorizations for.
(e.g. If you are authorized in both SOFT PARRY and DAGGER, then you may
fight with Cloak & Dagger.)
3. CASE (two weapons of
similar length) is a separate authorization. (Note: in order to
fight with Case of Daggers, one must be authorized in both CASE and
DAGGER.)
4. The RAPIER authorization must
be completed first before any others are attempted. The other
four may be done in any order the candidate chooses. The five
authorizations may be attempted months apart or on the same day,
providing there is ample time and the candidate has the energy.
MARSHALLING CONCERNS IN RAPIER COMBAT
1. AUTHORIZATIONS: Competence in
other SCA combat styles does not automatically mean competence in
rapier. Separate warrants and authorizations in rapier combat are
required.
2. BROKEN BLADES: Marshals and
fighters shall pay special attention for missing tips or broken blades.
3. CLOAKS: When cloaks are used,
"HOLD" should be called if the cloak becomes tangled about either
fighter, or about one of the weapons such that the weapon cannot be
withdrawn. "HOLD" need not be called if the cloak is merely near the
face, deflecting a weapon, loosely draped over, or weighting down the
blade.
4. BLADE GRASPING: If a rapier has
been grasped by an opponent, "HOLD" shall be called if wrestling about
the blade occurs.
5. EXCESSIVE IMPACT: Combat in the
Society poses risks to the participant. This recognition, however, does
not excuse fighters from exercising control of their techniques. If a
fighter throws blows which force their opponent to retire from the
field, from a real injury (even one which only causes brief
incapacitation), the marshal responsible for the field shall take such
steps as are appropriate to stop the problem from recurring.
6. MELEE: Melee combats present
special challenges to all involved. Society norms are as below:
1. In melees, fighters are engaged
with all opponents immediately upon the call to lay on.
2. Fighters may strike any
opponent with any legal blow if they are within the 180 degree arc of
the opponent's front. A fighter who approaches an opponent from behind
shall not deliver a blow until he is within that frontal arc. A fighter
may never strike an opponent from behind.
3. Killing from behind is allowed
if it has been announced beforehand. The Society norm for "death from
behind" in melees shall be: If a melee scenario allows killing from
behind, a fighter does so by laying the rapier blade over the
opponent's shoulder, to at least a third of the blade, while calling
"Dead, my lord" (or other short, courteous phrases) in a loud, clear
voice. Reaching around the neck is forbidden. The opponent will be
deemed "killed" from the instant the blade touches his shoulder and
shall not attempt to spin, duck or dodge away. Note: If death from
behind is not allowed in a given melee, a fighter who deliberately
ignores an attacker behind them, or repeatedly maneuvers to keep their
back to an attacker (thereby preventing any attack on them) may be
considered misuse of the rules and obstructive behavior.
4. In special scenario melees
(e.g., bridge or town battles), additional restrictions may be imposed
by the marshals as needed.
7. MINORS: The minimum age for
training and authorization in Meridien Rapier combat is 18.
8. PERIODIC TESTING OF PROTECTIVE
GEAR: All protective equipment shall be formally tested (including
fabric and mask tests, as appropriate) at least once every two years.
Compliance is the responsibility of the individual fighter. Any
protective gear may be formally tested if there is concern that the
gear may have lost protective ability due to age, wear and tear, or
other factors.
9. UNFORESEEN SITUATIONS: Should a
situation arise not explicitly covered by Corporate or Kingdom rapier
combat rules, the marshals should NOT assume that the situation is
forbidden or inappropriate. Again, however, no matter how clear or
accurate, rules cannot replace common sense, good judgment, and concern
for the participants.
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